- You can expect all the classic Elder Scrolls races to be available. But, character generation is very different than the previous games. Oblivion follows the Morrowind paradigm – that you play.
- Oblivion is a dark and chaotic realm located outside of Mundus, protected by magical barriers so the powerful Daedra cannot cause harm to Nirn and it's inhab.
Follow me on TwitterNexus mods This is how you can marry the people of cyrodil in Oblivion!
Once your Mercantile skill reaches 100 (without any fortify mercantile enhancements) it is possible to buy or sell items at 100% of their base price. Otherwise, you will always sell items at less than 100% of the base value of the item, and buy at more than 100%. Official Plug-ins. These people are either added or altered by the official plug-ins.Names in italics exist without the plug-ins, but have been changed (generally new dialogue or things for sale). See Shivering Isles People for a listing of the people added by the Shivering Isles expansion.
- 1Arena
- 2Daggerfall
- 3Redguard
- 4Morrowind
- 5Bloodmoon
- 6Lore
References to events in the history of The Elder Scrolls are documented separately to Easter Eggs.
If you think you have found an undocumented Reference, please post your idea on this article's talk page before adding it to this article.
Arena[edit]
Items[edit]
- The posters advertising the Arena have a group pose that is very much reminiscent of the box art of The Elder Scrolls: Arena.
- During The Rosethorn Cache, you will encounter the riddle: 'Two bodies have I, though both joined in one. The more I stand still, the quicker I run.' This riddle also appeared as a puzzle in Arena.
Storylines[edit]
- Arena cistern quoteThe Gaiden Shinji quote that appears in the very beginning of the intro to Arena, 'The best techniques are passed on by the survivors', appears in many places in Oblivion. The recovery cistern in the Arena Bloodworks is etched with the quote around its circumference. The Blue Team Gladiator quotes it when you ask him about Gaiden Shinji. It is also repeated in books such as The Mirror.
- One of the first loading screens in the game mentions that no-one has escaped from the Imperial City Prison since the days of Jagar Tharn, referencing the main character's escape from the dungeon at the beginning of Arena.
- At random, people in Skingrad will tell you a story about buying a sweetroll and being accosted by three thugs. They will then end their tale by saying 'So I took that sweetroll and....' This same story was used in previous Elder Scrolls titles in determining the character class when it is told, and the player must choose what action is taken.
Daggerfall[edit]
People[edit]
- Orc adventurers can be encountered in numerous dungeons; when spoken to, the Orcs will claim that they are agents sent by King Gortwog of Orsinium to bring wealth to their homeland. Gortwog was an important character in Daggerfall and one of the possible recipients of the Totem of Tiber Septim.
Redguard[edit]
People[edit]
- Cloud Ruler Temple, headquarters of the Blades, houses a Redguard member by the name of Cyrus. Interestingly enough, Cyrus was the name of the protagonist of Redguard, although they can't both be the same person since Oblivion is set several centuries after Redguard. A pirate named First Mate Malvulis also sings of a hero named Cyrus.
- When speaking to Bothiel, she says, 'The orrery here is the only one in Cyrodiil. There's one more in Hammerfell... the old one at Stros M'Kai.' This is a reference to the Observatory in Redguard.
Morrowind[edit]
Items[edit]
- At the conclusion of the Fighters Guild storyline arc, Modryn Oreyn will present you with the Helm of Oreyn Bearclaw. The item and Modryn's dialogue about it reference Malacath's Daedric Quest in Morrowind, wherein the player is assigned to kill the supposed last living member of the Oreyn line in order to acquire the Helm.
- Some Goblins may be seen wearing Netch Leather armor, as seen in Morrowind, which unfortunately cannot be retrieved from their corpses.
- In Morrowind you may find a blade called Umbra held by a male Orc, also named Umbra. It is a two-handed claymore that Soultraps for 120 seconds on Target. In Oblivion you can find that blade but instead of it being a claymore it is a one handed longsword held by a female Bosmer also named Umbra. However, it has the same effects as the one in Morrowind.
- The Shield of the Red Mountain is a randomly found Mithril shield. It is an obvious reference to Vvardenfell's most recognizable physical feature, and is supported by the Fire Shield enchantment on it.
People[edit]
- Of possible relation to Drarayne Thelas of Morrowind fame, Arvena Thelas can be found in the city of Anvil. The first mission of the Anvil Fighters Guild prompts you to - contrary to the Morrowind mission - defend the rats in her home from being killed.
- A reference to one of the Great Houses of Morrowind, Falanu Hlaalu openly admits to having moved to Skingrad from Morrowind. Her relation to the House is unknown, although speaking to her about Skingrad opens the option for a discussion on a certain type of fine.
- Barbas - the shape-shifting, hound-like companion of Clavicus Vile - may very well have been Creeper, the legendary merchant Scamp of Morrowind, noting that he was once a 'Scamp, making deals with Orcs'.
- Two tough-looking Dunmer have taken up residence at Walker Camp, which lies slightly north of Cheydinhal. Both are agents of the Camonna Tong, a clandestine organization centered in Morrowind. No explanation for their presence is given, although together they make a weekly delivery of Skooma to a drop site near Kingscrest Cavern.
- In the Mehrunes Razor official plug-in, a Morag Tong Assassin can be found inside a jail cell in Sundercliff Watch, having been captured on a mission to assassinate the Drothmeri Commander.
- There is also another reference to Morrowind during Unearthing Mehrunes Razor. In Sundercliff Watch, you can find 'A Letter Home' on a table talking about one of the apprentices' relatives/spouse living in Vvardenfell and working for Desele. She says it pays well. Morrowind players may be familiar with Desele's establishment, the House of Earthly Delights.
- In Cheydinhal, Aldos Othran may be heard singing a high-pitched song about the Cliff Racers of Vvardenfell, whose presence was an annoyance to many Morrowind players.
- On rare occasion NPCs may be overheard discussing the acts of 'Saint Jiub', who drove the Cliff Racers away from portions of Morrowind. This is undoubtedly a reference to the fellow prisoner aboard ship in the introduction of Morrowind, who is never seen again in that game.
- After you finish Sheogorath's Daedric Quest involving a prank in Border Watch, you can find a special issue of The Black Horse Courier entitled Rain of Burning Dogs!. When asked about the 'weather anomaly', the local weather expert mentions 'the occasional wayward mage crashing to the earth'. This is a reference to Tarhiel in Morrowind (who was an Easter egg in that game).
- In The Wandering Scholar, you will be required to escort a female High Elf named Elante of Alinor to Brittlerock Cave so that she might continue her study of the Daedra. This same woman makes an appearance in Morrowind, within the cave of Ibar-Dad - the tomb of Mordrin Hanin - as a hostile NPC; her notes indicate that she was engaged in researching the Daedra therein.
- After the 11th battle in the Arena, (the 2nd Myrmidon rank match) when you report back to Owyn, he will say, 'You are cutting through the Yellow Team like a knife through Scrib Jelly.'Scrib Jelly is an alchemical ingredient available in Morrowind.
- Umbacano is a collector of Ayleid antiquities in the Imperial City. He mentions someone named 'Sorcalin' during Secrets of the Ayleids. Both Umbacano and Sorcalin appeared in Morrowind in the Yassu Mine.
- Nord NPCs with low Disposition towards a female player or NPC may utter 'You remind me of a witch I once knew. I hate witches.' upon seeing them. This may be alluding to a running gag in Morrowind, where one could find Nord barbarians in the wilderness, having been victims of encounters with a witch, and being stripped down to their undergarments as a result.
Storylines[edit]
- A random NPC-to-NPC conversation concerns a new play entitled The Lusty Argonian Maid. The play made its debut in Morrowind as a rough draft written by the eccentric Hlaalu noble, Crassius Curio. The book containing a scene from the play may be found throughout the game.
- While talking about current events, Altmer, Bosmer and Dunmer may comment on a rumor that the Nerevarine has left Morrowind on an expedition to Akavir and has not been heard from since. The ultimate goal of Morrowind, of course, was to become the Nerevarine, the united head of all the houses of the Dunmer.
Bloodmoon[edit]
People[edit]
- By traveling to Dive Rock, it is possible to obtain Agnar's Journal, belonging to Svenja Snow-Song's husband. The journal tells of Agnar's ascent to the position of Chieftain of Thirsk following the departure of the Nerevarine, his marriage to Svenja, and their quest to destroy the Uderfrykte Matron, mother of the Udyrfrykte, a foul creature which ravaged Thirsk in Bloodmoon.
- The Waterfront District of the Imperial City is home to certain members of Raven Rock, a bankrupted colony of the East Empire Company. The Raven Rock colony, and the fate of its citizens, featured prominently in Bloodmoon.
Lore[edit]
People[edit]
- The Construction Set reveals the default name of the player to be Bendu Olo. In Elder Scrolls history, Bendu Olo was the Colovian King of Cyrodiil in 1E 2200, known for fighting the Sload.
- In Cloud Ruler Temple, there is a Blade by the name of Pelagius. He is probably named after one of the four Emperors with the same name.
See Also[edit]
- M'aiq the Liar, the recurring character who's comments are references to events and features of the game (both new and removed), jokes, and Easter Eggs.
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| A match made in Aetherius |
Quick Walkthrough[edit]
- Talk to a Merchant or an Innkeeper.
- Travel together to the town where your employer's betrothed is held captive.
- Enter the named residence and rescue the betrothed.
- Fight off any burglars who try and stop you.
- Travel to the town where the two are to be wed.
- Enter the temple and fight the two agents within.
- Talk to the priest(ess) within the time limit and collect your reward.
Detailed Walkthrough[edit]
A Proposal[edit]
Speak to a merchant or innkeeper, who says:
- 'I am betrothed to (betrothed's name). My great misfortune is that (random ruler's name) has other plans for (betrothed's name). My only hope is to get (him/her) to the temple and complete the marriage ceremony before (random ruler's name) catches us. Will you protect me while I get my betrothed to the temple? I can pay you (random gold) gold pieces.'
or
- 'In (town), my darling (betrothed's name) awaits me, tormented by the tyranny of the cruel (random ruler's name). I cannot sleep while (betrothed's name) is so imprisoned, but I fear the agents of (random ruler's name), who work to keep us apart. Will you go with me to (town) and protect me?'
Accept[edit]
The merchant or innkeeper goes on:
- 'My gratitude will be endless (player's name). Quickly, let us away to get (betrothed's name). We can find (him/her) at (residence) in (betrothed's town).'
Decline[edit]
The merchant or innkeeper answers:
- 'Alas, I shall have to find another guardian to protect my beloved (betrothed's name) from (random ruler's name).'
Rescuing the Betrothed[edit]
Head with your employer to the town where his betrothed is held captive. Find the residence by asking in town until you are provided with its location. The entrance door to the residence should be unlocked from 06:00 to 18:00 (but will not always be), so you may wish to be prepared. As you enter the house, your employer pipes up:
- (Employer's name) whispers excitedly, 'Yes! This is the place where (random ruler's name)'s thugs are holding my beloved. We must hurry!'
Beware, a trio of burglars may show up once you enter the house. They attack, and the first one to be hit says:
- 'So, (employer's name), you have hired some puny runt to protect you. (Random ruler's name) will not be happy that you resisted him. Step aside and let us take (betrothed's name). It can only get worse for you.'
Take care of the burglars and loot the corpses, and search the house for the kidnapped lover. When you find and speak to the betrothed, your employer says:
- 'Ah my beloved (betrothed's name)! (Player's name) has agreed to protect us from (random ruler's name). Quickly, (player's name), take us to (temple) at (temple's town).'
Take them both to the specified town and enter the temple where the ceremony is to take place. As you enter, you are told:
Elder Scrolls Iv Oblivion Wiki
- '(Oath),' cries (employer's name), 'here is (temple)! Now we just need (priest(ess)' name) to marry us and (betrothed's name) will be out of (random ruler's name)'s reach for good!'
Inside the temple, you may encounter a pair of warriors sent by the ruler to stop the ceremony at the last minute. If struck, a warrior says:
- 'We are under orders from (random ruler's name) to prevent this marraige [sic]. If (betrothed's name) comes with us now, nobody will get hurt.'
Fight and kill them. Talk to the priest(ess), who will perform the marriage ceremony and foil the wicked ruler's plans. Collect your reward from your employer afterwards.
Reward[edit]
When you speak to the priest(ess) to begin the ceremony, your employer says:
- '(Player's first name), we are indebted to you. Now that the ceremony is underway, (random ruler's name) cannot prevent it. Here are the (random gold) gold pieces I promised you.'
Reputation Gain/Loss[edit]
A successfully completed quest results in a reputation gain according to the table below.
Faction/Person | Reputation Gain |
---|---|
Questgiver's faction | +5 |
Questgiver's associated factions | +2 |
A failed quest (time limit expired) results in a reputation loss according to the table below.
Faction/Person | Reputation Gain |
---|---|
Questgiver's faction | -2 |
Questgiver's associated factions | -1 |
Additional Reputation[edit]
If you help the couple get married, you will lose reputation according to the table below.
Faction/Person | Reputation Gain |
---|---|
Random region of the Iliac Bay | -20 |
Random region's ruler (if it has one) | -20 |
Factions associated with this random region | -10 |
Enemies[edit]
- Three Burglars (15% chance) once you enter the house where the betrothed is held captive
- Two Warriors (50% chance) once you enter the temple
Notes[edit]
- The region with which you will lose reputation is determined randomly.
Bugs[edit]
- Your employer will be gone forever when he or she goes with you at the beginning of the quest. That means he or she can no longer be found in the building of this town. If this was an NPC who provided a service to the player, this service is also gone forever.
- This occurs whether or not the quest ends successfully.
- You can revert this, however, by deleting from your savegame directory the ATF file that is allocated to this specific town. The downside is that you will also lose all map information for this town.
- DFQFIX fixes this; your employer will return to their regular place of work once the quest is over.
Additional Dialogue[edit]
If you take too long to complete the quest and the time limit expires, your employer will leave, saying:
- (Employer's name) shakes (his/her) head with disgust. 'I'll have to try to save (betrothed's name) myself, I guess. You let me down, (player's first name).'
After you have accepted this quest, NPCs may say when asked for any news:
- '(Random ruler's name) must be trying to build a harem. I hear (he/she) just sent (his/her) guardsmen out to pick up (betrothed's name).'
If you fail the quest, NPCs may say when asked for any news:
- 'I hear that (betrothed's name) joined (random ruler's name)'s harem. Not much difference between that and kidnapping if you ask me.'
If you successfully complete the quest, NPCs may say when asked for any news:
- '(Employer's name) and (betrothed's name) just got married. Isn't that wonderful news?'
If you successfully complete the quest, the quest giver may later greet you with:
The Elder Scrolls Iv Oblivion Marriage
- '(Betrothed's name) and I thank you. Without your help, (he/she) would have been forced to marry (random ruler's name).'
If you failed the quest, the quest giver will greet you with:
- 'I have lost my (betrothed's name) forever! (He/She) has been forced to wed (random ruler's name). Any you want me to help you? Get out!'
Quest Log[edit]
The Matchmaker (a0c10y05) | ||
---|---|---|
Stage/ Index | Finishes Quest | Journal Entry |
0 | (Date): (Employer's name) of (employer's town) asked me to escort (him/her) to (betrothed's town) to find (betrothed's name). (Employer's name) is betrothed to (betrothed's name) but (random ruler's name) wants to kill (employer's name) to prevent the marriage. They are to be wed at (temple) in (temple's town). |